Ida For Mac

2020. 10. 27. 04:18카테고리 없음



OllyDbg is not available for Mac but there are some alternatives that runs on macOS with similar functionality. The most popular Mac alternative is IDA.It's not free, so if you're looking for a free alternative, you could try radare2 or GNU Project Debugger.If that doesn't suit you, our users have ranked 20 alternatives to OllyDbg and ten of them are available for Mac so hopefully you can find. Instructions for compiling the IDA 6.95 SDK on macOS 10.12 with Xcode 8 I have no idea if this is the best way to do this (is it really required to compile QT?) but it works for me. This is also reconstructed from the history of a few terminal windows, so it's entirely possible I'm forgetting something. There are many alternatives to IDA for Mac if you are looking to replace it. The most popular Mac alternative is radare2, which is both free and Open Source. If that doesn't suit you, our users have ranked 25 alternatives to IDA and ten of them are available for Mac so hopefully you can find a.

I have no idea if this is the best way to do this (is it really required tocompile QT?) but it works for me. This is also reconstructed from the historyof a few terminal windows, so it's entirely possible I'm forgetting something.

Ida for mac

Start by following the install_linux.txt instructions. You'll need to copylibida.dylib and libida64.dylib into bin in the SDK root. Additionally,that bin directory should be in you PATH. Finally make bin/idamake.plexecutable. All of these is covered in the SDK docs.

The first hurdle you'll run into: the IDA SDK build cannot find the macOS SDK.You can easily fix this with MACSDK=`xcrun --sdk macosx --show-sdk-path` .

For example:

The second hurdle you'll come across is a missing file named qcp.sh. If welook in allmake.unx you'll see a reference to it on macOS. I just replacedthis with rsync -u, which someone on StackOverflow said would work. It seemsto. Other people here have described using gnu coreutils from a packagemanager alternatively.

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Now you get to build QT. As described here, you need to download and patchQT. However, you also need to apply this patch as well to build on 10.12.Finally, you need to replace code in mkspecs/features/mac/default_pre.prfand configure. Specifically:

needs to be patched to:

Otherwise it incorrectly complains about a lack of valid Xcode license.

Once QT is built (which takes forever), you need to move some files into theappropriate location. The following works, but I'm there must be a better wayto do this, as this is really ugly.

The IDA SDK build requires these four libs:

these three include directories:

and bin from your QT build.

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The libs come from your IDA install and can just be linked. However, theheaders I ended up copying from my QT install:lib/Qt{Core,Gui,Widgets}.framework/Versions/5/Headers.

IDA expects these files in /Users/Shared/Qt/5.6.0/{bin,include,lib}.

Lastly, qwindow.pmc64 will fail to compile. This is just missing'$(PREF)QtWidgets.framework/QtWidgets' entry in ADDITIONAL_LIBS around line35 (in the __MAC__ ifdef).

With all this done, you should now be able to compile IDA modules. I hope thissaves someone some time. If you run into problems, I doubt I'll be much helpunless it's something I did and forgot about when writing this up, howeveryou're still welcome to hit me up on twitter or irc (@yrp604, yrp).

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